* All images, UI, videos, etc. except characters and backgrounds are my work.
Initial R&D Concept (2D image to 3D) break down- After Effects
Initial R&D Concept (2D image to 3D) – After Effects
All the characters in Outgame were made by adding UV maps, meshes, and animations to the original picture as above.
It’s not the usual high-poly full 3D, and I recommended the above method for small art crews to save time.
Initial R&D Concept (2D image to 3D) – After Effects
In development – God Manages Design Work
In Development – Hero Manages (Inventory)
PVP Loading FX Sequence Design.
Ingame UI design & god skill sequence design.
Skill fx animation break down.
FX Design by After Effects
Shop Summon – Hero flow design.
Shop Summon – God flow design.
Gacha Heroes
Initial UI mock-up design (Campaign pass flow) – After Effects
Campaign Map UI mock-up design
Result UI mock-up design – After Effects
Arena Contents (PVP)
Cut Scene (Campaign map – Normal clear) – Midjourney AI image to animation – After Effects
Cut Scene (Campaign map – Hard clear) – Midjourney AI image to animation – After Effects
Cut Scene (Campaign map – Nightmare Clear) – Midjourney AI image to animation – After Effects
Cut Scene (Campaign map – Hell Clear) – Midjourney AI image to animation – After Effects
Cut Scene (Campaign map – Hell Clear) – Midjourney AI image to animation – After Effects
Puppet animation work – still image to animation – After Effects