* All images, UI, videos, etc. except characters and backgrounds are my work.

Lobby – Concept Design.

Lobby – Concept Design.

Initial Concept Design – Manage Creatures.

Initial Concept Design – Disassemble Gear

Initial Concept Design – Enchant Gear

Initial Concept Design – Enhance Gear Popup

Initial R&D Concept (2D image to 3D) break down- After Effects

Initial R&D Concept (2D image to 3D) – After Effects
All the characters in Outgame were made by adding UV maps, meshes, and animations to the original picture as above.
It’s not the usual high-poly full 3D, and I recommended the above method for small art crews to save time.

Initial R&D Concept (2D image to 3D) – After Effects

Initial Concept – God Manages Design Work

In development – God Manages Design Work

Initial Concept – Hero Manages (Inventory)

In Development – Hero Manages (Inventory)

Initial Concept – Training

Initial Concept – Training Result

Initial Concept – Tooltip sample

PVP Loading FX Sequence Design.

 Ingame UI design & god skill sequence design.

Skill fx animation break down.

FX Design by After Effects

Shop Summon – Hero flow design.

Shop Summon – God flow design.

Gacha Heroes

Initial UI mock-up design (Campaign pass flow) – After Effects

Campaign Map  UI mock-up design

Stage Flow UI mock-up design

Result UI mock-up design – After Effects

Result & Reward mock-up design

Arena Contents (PVP)

Cut Scene (Campaign map – Normal clear) – Midjourney AI image to animation – After Effects

Cut Scene (Campaign map – Hard clear) – Midjourney AI image to animation – After Effects

Cut Scene (Campaign map – Nightmare Clear) – Midjourney AI image to animation – After Effects

Cut Scene (Campaign map – Hell Clear) – Midjourney AI image to animation – After Effects

Cut Scene (Campaign map – Hell Clear) – Midjourney AI image to animation – After Effects

Puppet animation work – still image to animation – After Effects